Skip to content

Yaki Tebeka

Yaki Tebeka

Distinguished Engineer

NVIDIA

Bio:

Yaki Tebeka is a Distinguished Engineer at NVIDIA, located at the newly established NVIDIA Tel Aviv R&D Center, where he creates best-in-class software development tools, to help developers write robust and optimized code for NVIDIA's platforms and solutions. Yaki brings two decades of experience in software development, focusing on 3D graphics, heterogeneous computing and developer tools. Before joining NVIDIA, Yaki worked at AMD and was a co-founder of Graphics Remedy, acquired by AMD in 2010.

Yaki received his B.Sc. degree in computer science and mathematics from the Bar Ilan University.

 

Title:

Multi-Resolution and Lens Matched Shading for VR Rendering

Abstract:

VR headsets use lenses to expand their field of view and to enable the viewer’s eyes to focus on the screen. However, the lenses introduce distortion in the image. This requires the graphic engine to render an image that is distorted in the opposite way, over-shading the outskirts of the image, rendering and shading a lot of pixels that will not make it to the displayed image. This is a significant inefficiency.

This talk will present two techniques for overcoming this inefficiency: Multi-Resolution Shading and Lens Matched Shading. We will also talk about NVIDIA's VRWorks and how it helps AR/VR developers.